Frankie
Crashed on Jupiter has convinced me of one thing: 12 year old kids wrote
adventure games in 1985. Besides being filled with some really amazingly bad
spelling and grammar (although not as consistently bad as that Aztec game or
even the Masters of the Universe game), the space ship is called Frankie and you
crash land on Jupiter, a gas giant.
FCoJ is another example of a game that sounds like it might have
an exciting story and then turns the whole of the game into a really boring
scavenger hunt. While crashing on and exploring another planet should be a wild
bit of fiction with danger at every turn, FCoJ turns out to be a boring search
around your crashed spaceship with danger at every turn. And what are you
looking for? Pieces of your Commodore 64 computer! In the year 2111!
The writers attempted two different mazes in the overall game. I
think. It's hard to say if they were supposed to be mazes or not. Each one had
four locations which isn't really much of a maze at all. In both cases, I had
found what I needed before even finding all four rooms in the maze! Which is
just lazy on the programmer's part. Not that I'm truly complaining since mazes
are generally just added to pad the amount of play time in a game. But if a
programmer is going to add a maze, it's nice when they do something different or
think up a new trick to navigate the maze.
Overall, the game was really easy. Like the mazes that weren't
really mazes, quite a number of red herrings were added to this game that really
weren't much of anything. It even seemed like some of the things in the game
were there for a later part of the game. Perhaps the game was meant to extend
into the city somewhat and the programmer's just decided to finally end it when
they did. It really did seem half-finished, story-wise.
Another reason I tend to think the writers were young was the
fact that the game actually allowed you to masturbate. While it didn't recognize
the verb to masturbate, it did recognize FUCK. Any time you type FUCK anything
in the interface, it assumes you want to masturbate and it drops all of your
items so that you can get to work. The interesting part of this is that there is
no drop all feature and utilizing the word FUCK actually becomes useful.
Especially since a couple of items exist that you will lose if you drop them
normally. But apparently you set them down gently while preparing to masturbate!
SPOILER SECTION WHERE I TALK ABOUT THE PUZZLES
Not many puzzles existed in this game. Most of the game was
searching for pieces of the computer and bringing them to the computer room.
Perhaps the fact that you had to FIX THE COMPUTER was part of the puzzle but
that really just ends up being a guess the verb puzzle and isn't that hard to
come up with.
The two main puzzles were getting the planetcar (yes, one word)
started and finding the Code on the disk. What was weird about these puzzles is
that both of them relied on the player entering a command that received no
affirmative response from the game. In fact, no response at all.
To get the code from the disk, the player has to realize that
having write protect notches on both sides of a floppy disk means that there is
information on both sides of the disk. So when you insert the disk, you get the
ZAGA game. To get the code, you have to TURN OVER THE DISK. Which is met with no
response at all. But if you INSERT THE DISK after turning it over, you get the
code.
The car was just as goofy. To get the car started, you have to
INSERT THE BATTERY, which gets no response. Although if you check your
inventory, you'll notice the battery is gone and is nowhere to be found now. So
it must be in the car although the car still won't start. And if you ATTACH THE
BATTERY TO THE CAR, you, once again, get no response. But the car is ready to go
now!
The car puzzle confused me because I got the car going in an
earlier run of the game before I had the code. But because of the
non-responsiveness of the game, I just remembered that after I attached the
battery to the car, it worked. So on a subsequent run through the game, I kept
trying to attach the battery without inserting it and received the message, I
can't do that now! So I banged my head on that for a bit before I realized that
when I inserted the battery, something was indeed happening in the game and it
wasn't just ignoring my input.
I have to add that Gabi Kittner's graphics were far and away the
best part of the game. This game was done in 1985, the same time as Emerald Isle
was done for Level 9. Just compare the graphics of the two games. Level 9
wasn't even trying.