The Very Big Cave Adventure, Part One
By
Grunion Guy
The day started out like a
normal day for a super hero. I woke up. I brushed my teeth. I saved the world.
And then I met her. She was perfect. I mean, she was a prefect.
"Hi. I'm Trixie,
spelunk me. What I mean is, I've done Caves before, so I've got the job of
showing new adventurers around. I'm a prefect. So you'll have to behave
yourself. Let's have a look at you. Healthy enough, I suppose. Do with a bit
more exercise. Still, you'll soon get that. Alright, you'll do."
I didn't hear a word she
said after 'Spelunk me'. I was smitten! I would follow her anywhere!
"Let's get
going," she said and promptly led me into the woods to the end of
a road west of a small brick building.
This doesn't look like a cave at all!
Perhaps she wanted to go
into that little brick building where nobody could see us! Forest lies all
about me. A small stream flows out of the building and down the gully.
This all seems vaguely
familiar! I try to enter the building but the door is closed and I can't open
it! A brass mechanism is attached to the door, bearing the legend: VACANT.
There is an aperture at the top of the mechanism approximately the thickness and
diameter of one penny (old style).
Well heck! I don't even
have a modern penny! I head west to search the surrounding area before my
prefect forgets about the spelunking we're going to do!
Who knew hills and birds could be drawn in exactly the same way?
I climb up a small hill
and my girlfriend says, "Not that small. I notice you are out of breath
and perspiring freely, so I hope you will not fuss when I tell you that this
hill plays no particular part in the adventure and I have no idea why it's
here."
I say, "Well, I'm
glad for the help but you don't have to call me fat anymore. Sheesh! Apparently
the St. Brides School for Mouthy Girls didn't want Gamers to buy any other games
from them."
I head back East by way of
going North and then head
SOUTH
from the little brick
building and find myself in a gully.
A rampaging bull guards
the gully and a single penny, old style! He doesn't seem very threatening so
I
WAIT
to see if he'll react to
my being here. I must be hallucinating because the
bull roars out: "ARE YOU STILL THERE?" As if I'm going to answer a
figment of my imagination! Of course, this could be a fantasy game and it might
be a Minotaur guarding the Gully! In that case, I don't want him to know I'm
here so I answer,
"NO!"
The bull believes my
outrageous fib and stops guarding the gully. It is a GULLY-BULL.
Oh, ha ha! What an
astounding joke, Chap! Pip pip! I
GET THE PENNY
and head back
NORTH
so I can get into the
brick building and spelunk my prefect! I
INSERT THE PENNY
and the door swings
open!
"Come on into my
boodrawer, my lady," I coo seductively as I head
EAST
into the building.
See? The spring is an actual spring! And the little fence is a racketeer!
This is the wellie-house
for a large spring. At the centre stands the spring itself with a little fence
beside it. Also -- if nobody has filched them -- a pair of wellies. I
GET THE WELLIES
and examine them because I
don't speak British American. Pong. Pong? PONG? Is that a brand? What
does that mean? From the picture, I imagine they must be boots. So I
WEAR THE WELLIES.
They fit! That's almost as
ludicrous as a talking bull! I also
GET THE LAMP,
GET THE BOTTLE,
GET THE KEYS, and
GET THE BOMB.
I might need the other
stuff as well but I think I'll just leave them here for now. I try to leave but
the door has locked itself from the outside. So I ask the Fence how to get out
of here and he says, "If'n ya thinked I knowed that, doesn't ya thinks
I'd've lefted a'eady?!"
"Screw you!" I
think to myself because I'm too scared to say it to his face. I decide to
TOUCH THE SPRING
and suddenly, BOOOOOOIIIIIIIINNNNNNNGGGGG!
I'm launched out through the roof of the brick building and land back at the end
of the road. I decide to
GET WATER
because exploring caves
can be thirsty work. Also, witches. I head
SOUTH
and find I can't get past
the Gully Bull as easily this time. I
THROW THE BOMB
and the bull eats the
bomb and promptly explodes in a most inelegant manner. It is A BOMB IN A BULL.
"Oh, my prefect, what
a charming wit you have! May we continue south now?" I say and I see she
blushes a bit from my charm and grace and pectoral muscles. I head
SOUTH
and come to a place
where all the water of the gully pours into a two-inch slit.
Notice I'm not making any inappropriate jokes here.
Recognizing this as one of
those locations that are just added to pad the number of places the game can
brag about having, I continue to the
SOUTH
where I come to a grate in
the dry streambed.
I'll never fit in there!
It's at this point that I
begin to wonder why my Prefect has been so silent. Perhaps I can talk to her
somehow and I'm not utilizing this sexy option? Is she so hot that it makes this
game worth playing when it's just a stupid, wacky knock-off of the Original
Adventure By William Crowther and Don Woods?
"Well, at least this
one has pictures!" With that decided, I pulled
OPEN THE GRATE.
The grate now lay open
before my and my woman. I hesitated for a moment hoping she would go first. She
didn't so I bravely headed
DOWN
into the sewer or
streambed or cave or basement or whatever. "Yippee!" she
yelled, following me in, "Now we're getting to the really good
bits!"
The good bits.
"The really good
bits! That's British slang for boobies and ding dongs, right?!" I kept that
thought to myself in case it wasn't that kind of slang at all which might cause
her to slap me in a non-sexy way!
We ended up in a small
chamber beneath a three-by-three steel grate (probably the one I just
dropped through!). A low crawl over rough, hard cobbles leads west into the
darkness.
"I didn't say it
would be fun for you," pipes up my hottie McPrefect.
"I don't remember you
saying it would be fun for anybody! You said something about good bits!"
"You know what I
mean," she flirted.
"Oh yeah! I sure
do!" I responded! I decided I'd better
LIGHT THE LAMP
before going any further
because I didn't want to fall in any Sploosh Holes. I then began my journey
WEST,
dreaming about the
spelunking I'd be doing later back at the motel!
I think I need a stronger lamp.
I found myself crawling
over cobbles, muttering something my Prefect tried not too hard to hear.
Discarded in the middle of this passageway was a gilded cage. I made sure to
GET THE CAGE
before continuing
WEST
along the cobblestone
crawl. The crawl ends in the Debris Room. It is filled with bits and pieces
washed in from the surface and has not been tidied in years.
Fish skeletons! This is NOTHING like my bedroom! Ghastly!
"It looks a lot
like your bedroom," sassed my girlfriend. I decided she must be my
intimate, sexually active, nubile girlfriend if she knows what my bedroom looks
like!
I noticed a black rod
with a rusty star on the end and a very rude word written on the wall. I
READ THE WORD
written on the wall. It is
SPECTRUM. That's a joke. Because the Spectrum was apparently the
Commodore 64 of England. And this game was originally written for the Spectrum.
And it had a very rude word in that one also. Yes, it was COMMODORE.
I thought about quitting
this stupid game at this point, especially since I already knew that I was going
to have trouble loading the second half of the game. Just like when I played
Mindshadow. Although the trouble with Mindshadow was on the Spectrum and not on
the Commodore 64! But this game was written for the Spectrum so it probably has
some dumb code that I won't be able to figure out when the time comes to go to
part 2. I
GET THE ROD
even though the rod scares
the bird in the real adventure and I should probably just leave it. Except that
the programmers of this game know that the people playing it would be familiar
with the original game so you probably need the Rod to catch the bird! In fact,
there probably isn't even a bird up ahead! It's probably a hot chick because in
England a hot chick is sometimes called a bird! I head
WEST
and end up in an
awkward, sloping E/W canyon. A spindly balding creature with a neat ginger beard
and spectacles emerges from the gloom. He throws something which lodges in the
wall with a sickening thud, then rushes off cackling wildly. After this
weirdo who is probably an inside joke at the St. Brides School for Gifted Smart
Asses ran off, I noticed that what he had thrown was a sharpened ZX81. I don't
know how one sharpens one of those and I don't know what one of those is anyway.
One of those is this.
Knowing that anything can
be important, I get the ZX81 and continue with my
explorations. I head
WEST
and enter a splendid
chamber thirty feet high. The walls are frozen rivers of orange sorbet. In the
centre of the chamber stands a pillar adorned with ornate letters, and here the
marble flags are somewhat worn.
That cave is really starting to look familiar.
I also notice a cheerful
little singing bird here. What kind of bird remains cheerful when trapped in a
dark cave? I don't think it's a bird at all! I bet it's a bat! Or a robot!
I check out the pillar. It
is red with a large slot and a small keyhole. The ornate letters are "V.R."
Probably another inside joke or British reference. I wonder if I can beat this
game without personally knowing the St. Bride's School Class of 1986? Not having
a key or any way to deal with the bird, I continue
WEST
and deeper into the
cavern. I find myself next to a pit breathing traces of white mist. Where
does that mist come from? What could it be? Is it a normal attribute of caverns
to exude white mist?
"Who was that lady I saw you with last night?"
"That was no lady! That was my domestic partner!"
There's also an old crack
along the far wall but it's a stupid joke so I'll just ignore it. Stairs lead
down into the pit so I climb
DOWN
those. My girlfriend has
been fairly silent lately. Maybe I should do something stupid so she'll talk to
me? I try to do a lot of stupid things but only get SYNTAX ERRORS which are
probably a lot like slaps.
At the bottom of the
stairs, I wind up in a vast hall which stretches out of sight to the west.
Wisps of white mist curl about the hall like living things. Hmm. More of
that white mist!
Are these natural formations?
"Girlfriend, isn't
that mist strange?" I say casually and not at all in a desperate to hear
her voice once again fashion.
"Looks pretty
ordinary to me," she replies coolly. Oh, such a sweet voice! This looks
like a good place to
DROP THE BOTTLE
because I'm tired of
carrying so much stuff. I head
SOUTH
and enter a low room where
I find a can marked "CHEERS". I have no idea what that means but I
GET THE CAN
anyway and then return to
the Vast Hall to the
NORTH.
When I open the can, the little
singing bird appears, bowing and blowing kisses. What a little drama geek!
From the hall, I continue
NORTH
because it seems like the
easy thing to do. I arrive in the Hall of the Mountain King. I have no
idea how I recognize it as such. Perhaps from a barely remembered dream.
Shag carpets in a cave?
A Python has been left
here by a wayward Herpetologist. I bet there's a Monty Python joke in here
somewhere! But I don't know what it would be. What I do remember is that other
game that is very similar to this game and how the bird beat up the snake in
that one for some reason! So I
OPEN THE CAN
and the bird once again
appears bowing and singing. It then speaks!
"Thank you, thank
you!" says the bird. "And for my next little number..."
Suddenly the bird spots
the python and attacks it. In an astounding flurry she sends it to that great
flying circus in the sky.
Oh, there's the joke! I
knew it was here somewhere.
After this amazing
confrontation, I decide to keep heading
NORTH
because, well, why not? It
seems to be working. I wind up in a N/S passage with a hole in the
floor which has been repaired and cemented over. I also see some bars
of silver! My first treasure! I bet the Fence is going to love this one! I
I try to
GET THE SILVER
bars and can't seem to
carry any more. That's when my girlfriend calls me a wimp and hurts my feelings.
I drop the ZX81 because it probably doesn't do anything (just like the real
thing! Zing from the 80's!) and then I'm able to pick up the bars.
The picture would go hear except it looks like
all the other caves.
The covered over hole
seems like it probably means something but I also suspect it might just be a
reference to the real Adventure which probably had more passages to explore if
you went down from here. So I'll just ignore it and hope I'm right about that. I
continue north and end up in a large room. A dirty crack is east and there
is a large 'Y2' on a rock in the room's centre. A hollow voice says 'PLUG'.
Don't say Y2 or Plug here.
I am interested in the
dirty crack so I head east but my girlfriend stops me.
"No. This is a
family game. Don't you start getting into any dirty cracks. Oh well, you can go
in if you must, but I'm staying outside. And it will cost you a treasure," she
explainicates.
"Well, forget it
then! I only have one treasure, I think. Hmm, this cage might be worth
something. Anyway, I'll skip the stupid dirty joke since it's probably as dumb
as the last one!"
For the curious who don't want to squander treasure. This is all
you get in the dirty crack.
I clutch my silver bars
greedily to my chest and head west. I arrive at a low window overlooking a
huge pit. It extends up out of sight and down at least 50ft to where the ground
can be seen covered with traces of white mist. Markings in the dust on the
window sill show that someone has recently been here. Across the pit from me is
a similar window looking into a lighted room. A shadowy figure can be seen
there, watching my every move.
I bet it's a naked lady!
"Look, girlfriend!
Someone else is in here!" She doesn't seem interested. "Hey, over
here!" I call and wave. The shadowy figure puts its tongue out.
"What?! What a big jerko! That little
SHIT," I
swear.
My girlfriend apparently
doesn't like me swearing because she suddenly transports me to the Swear Box. It
is a bare room with neither windows nor doors. In one corner is a washstand and
a cake of soap.
Someone didn't spend a lot of time on this room.
"You know what to
do," chastises my girlfriend in that domineering tone I'm starting to
like in a peculiar way.
"Yes, dear," I
say and promptly
WASH MY MOUTH
out with soap. When I
complete the task, I find myself outside the little brick building again!
Swearing is convenient! It's like a magic spell or a scientific transporter
beam! I head
EAST
into the Wellie House to
drop off a bunch of items. I
DROP THE KEYS,
DROP THE SILVER
(to which the Fence
responds, "'Ere you are. Robbin' meself, I am."),
DROP THE CAGE
(to which the Fence
responds, "'Course it's only plate. Worn too. I can let you 'ave a thou'
on it."),
DROP THE CAN, and
DROP THE ROD.
I make a quick check of my
wallet and find I've made 11,000 Pounds out of a possible 131,000 Pounds. I've
got a lot of work left to do so I quickly head back into the cave by saying,
"SPECTRUM!"
I end up back in the
Debris Room so I head
WEST
toward unchartered caves!
In the E/W Passage, the little bearded guy throws another computer at me! How
many of these things does he have lying around? I decide to leave it and
continue to the
WEST. Again, I head
WEST and then
descend
DOWN
into the pit with the
weird mist floating out of it. In the Vast Hall, I head
EAST
and discover a really poor
and racist text simulation of Space Invaders. As I enter the room, the door
slides ominously shut behind me. Weird! A door in a cave! I hadn't noticed
any doors before this.
I'm in a dark place.
High above me hover several rows of brightly coloured alien craft. They are
moving rhythmically from side to side. As I watch, I realize they are also
moving slowly but inexorably...DOWN TOWARD ME. I find I can only move left,
right, and fire. So I move
RIGHT or LEFT or FIRE
as many times as it takes to
destroy 18 of the rittre arien buggels. Ahem, I mean LITTLE ALIEN BUGGERS.
Stupid St. Brides School of Racist Accents. It doesn't matter how many times your
ship is destloyed. Just keep moving and shooting until the game says
Congraturations!
You have defeated the arien invaders!
Why did I just fight Space Invaders?
After defeating all of the
stupid alien creatures, I find myself in a dark empty chamber. Except
it's not empty at all! It's littered with a brightly coloured pile of
user-defined characters. I
EXAMINE THE CHARACTERS
and notice they are in
the shape of space ships. They do not look much the worse for being zapped --
the odd pixel out of place here and there, perhaps. Nothing more. These are
tough characters.
As I sift through them
I notice that one of them is rather more than a character. This is THE MOTHER
SHIP, three characters in length by two high. Pretty big even for a full-blown
sprite like myself. There appears to be an airlock on the ship. I cautiously
OPEN THE AIRLOCK
and discover a Venusian
Moon-Crystal! Oh boy! I hear those things are valuable! I
GET THE CRYSTAL
and head back to the
WEST.
I take a quick look at the
western end of this Vast hall but find my way is blocked by a deep chasm. I
suppose if I could build a bridge, I could get across. Perhaps I'll do that next
time I visit the Wellie House, seeing as how there is that convenient big log
just lying there with nobody's name on it. I head back
NORTH
into the Hall of the
Mountain King. From here, I head
WEST
into the last part of the
cave left unexplored that doesn't take having to drag a giant log across
hundreds of yards of dark, damp cave.
I forget how but this area is quite different than the Spectrum
version.
I find myself in the
Habitat Cave. It is distinguished by sackcloth curtains and square pieces of
furniture in unvarnished pine made by "carpenters" who would not know
a lathe if they were hit over the head with it. These and other items of like
nature, hideous as they look in the town houses of people who ought to know
better, seem strangely appropriate in a cave. Objectively, this cave is not
large, but the cold bleakness of its furnishings gives it a sense of
endlessness.
Wow! Rant a little bit
more about those uncool middle aged robots, why don't you?
Even though my girlfriend
seems enormously offended by the furnishings in this room, I can't seem to be
able to manipulate any of the furnishings. I don't even know what those things
might be. A bench and an Ice Box? A free-standing door and a work horse? Who can
tell? I head
NORTH
and find myself in the
Twee Chamber. The walls are hung with a Laura Ashley pattern of blue flowers on
a pink background. The curtains are in the same pattern but with pink flowers on
a blue background. After the barren wastes of the Habitat Cave, this room seems
almost a relief.
This room is somehow better than the last one?
The text says I see a
little Chippendale table here but the picture shows a sofa. Perhaps I'm just an
uncouth boor. I
GET THE TABLE
because it has the word
Chippendale in it and that either means it's valuable or it's owned by a couple
of rescue rangers. I head back
SOUTH and then
WEST.
As I enter the room the
first thing to appal my eyes is the highly polished black glass floor. The
second is the stainless steel sideboard.
Is that a Humvee?
This is the 1930s
Avant-Garde Room. Of course it is. Every cave just has to have one. As I
stand, numbly gazing, I realize that all the so-called "innovations"
of post-1960 decor had not only been done in the 1930s but had actually been
done worse.
I'm beginning to think the
St. Bride's School was a school for bitter young interior decorators. I
OPEN THE DRAWER
on the sideboard and
discover a key painted bright red. I
GET THE KEY.
I feel a bit at a loss at
this point and decide to build the bridge across the chasm. I head back to the
Wellie House by going
EAST,
EAST,
UP,
UP,
EAST,
EAST, and
EAST.
This brought me back to
the Debris Room where I
DROP THE LAMP, say
SPECTRUM!
and am transported back to
the Wellie House. At the Wellie House, I
DROP THE TABLE
and the Fence says, "'Ard
to get rid o' these, but since you're a good supplier I'll do it."
"Thanks, Mr. Fence!
I've also got this!" I say as I
DROP THE CRYSTAL
into his hands. The Fence
says, "Don't see many o' these about nowadays. I'll take it." I
also
DROP THE KEY
which the Fence isn't
interested in. I've now made 51,000 Pounds! Excited about my imminent success, I
GET THE LOG and say
SPECTRUM!
yet again. I now have to
juggle my way to the chasm so I head
WEST
into the dark. It's
dangerous here so I have to hurry! I
DROP THE LOG
and head back
EAST to
GET THE LAMP.
Once it's in my
possession, I head
WEST
and start the process all
over. I
DROP THE LAMP,
GET THE LOG, head
WEST,
DROP THE LOG, and
return
EAST. I
GET THE LAMP, go
WEST, and then
DROP THE LAMP. Yet
again, I
GET THE LOG, head
WEST,
DROP THE LOG, and
return
EAST. I
GET THE LAMP and
head
WEST.
I now find myself in the
pit room. I
DROP THE LAMP and
GET THE LOG. I go
DOWN the
stairs where I
DROP THE LOG and
then head back
UP the
stairs where I
GET THE LAMP and
head back
DOWN.
Almost done! I
DROP THE LAMP and
GET THE LOG!
Heading
WEST, I
DROP THE LOG, and
go back
EAST. I
GET THE LAMP,
GET THE BOTTLE, and
head back
WEST.
Arriving once more in the
western half of the Vast Hall, I now notice that the log forms a bridge
across the chasm! I'm glad it worked because that part was a big pain in the
behind. I didn't want to say behind but I don't want to end up in the Swear Box
again either! I cross over the log bridge to the
WEST
and arrive in the Hall of
Mists! So this is where all those white misty dealies are coming from! Nothing
much to see here so I continue deeper into the Hall to the
WEST.
I'm not at the west end of
the Hall of Mists! Why did this have to be two locations? And there isn't
anything in either of them except lots and lots of pillars! I head
WEST
again into another room
with lots of pillars and no points. I am at the east end of a very long hall.
The floor ahead has collapsed, making further progress impossible.
I've had it up to there with pillars!
However, the rubble
from the massive rockfall slopes downward, allowing a precarious descent to the
level below. A hole in the rock, six feet off the ground, runs north. I head
DOWN
deeper and deeper into
this cave complex. I arrive at a large cavern The air is still chokingly
dusty from a recent rockfall. A rockfall? Is this place actually dangerous?!
Maybe this isn't the best place for a date. But I want to look manly so I can
score! Feeling how heavy the water is getting, I
DROP THE BOTTLE
once more and then bravely head
SOUTH
into a high, dark
passage. Somewhere in the blackness above I hear occasional squeals and the
beating of leathery wings. It sounds like a party! But I'm apparently not
invited so I continue
SOUTH
and enter the Bat Cave! On
one wall is a coin of massive proportions. On another a stuffed dinosaur. From a
low cavern in the south glint what would seem to be the two red eyes of some
monstrous creature.
If the dinosaur is actually a hippie, what does that tail belong
to?
The coin is just a
gigantic American penny which seems too big to be of any use. And the dinosaur
is actually an aging hippie who is too heavy to carry.
I don't remember any
dragons living in Batman's secret fortress lair, so I head
SOUTH
and discover that the
glowing red eyes were from the Batmobile! Good thing I stumbled upon it so I can
turn off the lights before the battery dies and a whole bunch of people die
because Batman can't respond to the Bat Signal!
Can also double as the Wolverinemobile.
It looks like I've reached
the end of my adventure, I think as I look at my map (not counting that one room
I didn't go into because I knew better because there was a troll with a chainsaw
in it). I ask my lady friend what she thinks of the Bat Mobile.
"I've already
described it at great length. There's only 64K in this machine, you know. If you
want ten-page descriptions you should read War and Peace. Which reminds me. Did
you do your homework before you started this silly game?" she lectures.
"I don't have
homework! I'm a grown Super Hero!" I respond. With a Super Hero's Driver
License, I suddenly realize! I
ENTER THE CAR
and notice a big red
button while getting comfortable in the driver's seat. Well, what else is there
to do? I
PUSH THE BUTTON
and the rock face
slides silently aside to reveal a long, narrow tunnel. The Batmobile flies
down the tunnel at incredible speeds and I'm driving it! How did the story get
to the point that I'm exiting the caves and entering Gotham City?
Gotham City is a little less Gothy than I remember it.
I end up in the heart
of Gotham City! The place doesn't seem very dangerous so I wander
NORTH
to check out the sites.
The first site that greets me is the Gotham Library's front steps.
I might buy it if it were the Metropolis Library.
"Spectacular!" I
exclaim. My fiancé doesn't seem very impressed. "Well, maybe the inside is
a bit more Gothamesque!" We
ENTER
the library and even I'm not very
impressed with the decor. A woman is here with a small dog under her arm. It's
name is Toodloo.
"Hey, I bet the entire
literate population of Gotham City is here," insults my bride to be.
She is a clever girl!
"What a cute little
dog," I say and extend my hand in friendship. Toodloo sinks his cute
little fangs into my triceps. The entire literate population of Gotham hits me
over the head with her umbrella. "Well, I guess the people are just as
friendly here as I'd heard!" I exclaim in supreme indignation! I stomp off
to the
WEST
and arrive in the study
area. Rows and rows of empty desks are here because apparently the entire
illiterate population of Gotham doesn't study. I
EXAMINE THE DESKS
and find a very small
cardboard box. The top of the box says, "Dehydrated Art Critics.
Surprise your friends with these AMAZING NATURAL MARVELS!" Okay! Great!
I
GET THE BOX
and head back
EAST.
Before leaving I decide to
examine the books and notice one called "A Detailed Solution to the
Gotham City Section of The Very Big Cave Adventure". Oh boy! Just the
book I needed. I try to get the book and a hot and super sexy young librarian
wearing round spectacles and a pencil skirt propels me gently out of the door
with just the slightest touch of her stiletto heel. I fly out of the
EXIT
and onto the street where
my extra special lady friend helps me back to my feet. We continue our tour of
Gotham by heading
EAST
where we admire the
workmanship of the old Gotham Bank.
The camera man must be really, really short.
A newsboy cries
"Jester on the loose! Read all about it!" I decide against reading
all about it and head
SOUTH
instead. A fancy
restaurant called Le Chat Noir (meaning a Short Discussion with a Hard-Boiled
Detective) looked uninviting since it only seemed to cater to the wealthy. And
even though I now had a substantial amount of money in my pocket, I wasn't
flaunting it so I figured they wouldn't want anything to do with me. So I head
SOUTH
where I find the Gotham
Infirmary. Approximately every ninety seconds a man wearing a black shirt with a
white tie is carried in on a stretcher, riddled with bullets. Used speech
bubbles litter the floor. I
EXAMINE THE SPEECH
BUBBLES
and read an awful lot of
cliche mobster stuff about dying and getting whacked (which is different than
getting wanked, especially in Britain), and being put on ice and stuff.
Underneath the bubbles, I notice a gas canister. I
GET THE GAS CANISTER
and decide to check out
the infirmary. I
ENTER
the double doors and a
nurse confronts me. She obviously doesn't want me here because she just drop
kicked me all the way to the Art Gallery! Well, since I'm here, I might as well
have a look inside! I
ENTER
the Art Gallery. It is
featuring a special international exhibition of modern art. I am astounded to
see that only three people are present. Large, striking paintings line the
walls.
Is that an installation or a place to rest?
"What a beautiful
exhibit," I say impressively as I look at a work of art that I hope is
supposed to be beautiful. I
WAIT
for a response from my
girlfriend Trixie when suddenly
a shriek of inhuman laughter rends the air and a terrible figure appears. Green
hair, chalk-white face and ruby mouth set forever in a demented grin. Howling
with malevolent mirth, THE JESTER strips the gallery of its most priceless
paintings.
The room darkens as
THAT MAN swoops through the skylight. His silken THAT-ROPE snakes toward THE
JESTER, but the villain activates his REPELLO FORCE FIELD, causing the rope to
loop back, ensnaring its owner.
"THAT MAN is
trapped by his own rope. THE JESTER is escaping. Is the worst yet to come?"
asks my frightened sweater bunny.
"Probably," I
think before remembering that I, Grunion Guy, am also a hero! "Good thing I
remember this!" I say as I pull out the gas canister. I
OPEN THE CANISTER
and as the gas escapes,
THAT MAN begins to laugh, but THE JESTER, who is always laughing, now collapses
in helpless paroxysms, kicking his legs in the air.
THAT MAN slaps the
bracelets on him and takes his haul -- one Picasso and two recent works by
Ferdinand Fink. The choice is typical of THE JESTER's grotesquely twisted
aesthetic sense.
"Her, take
these," says THAT MAN. "The city is better off without them. I'll take
you back to the caves."
THAT MAN, my dollface, and
I return to the center of Gotham where THAT MAN says, "One moment. I
just have to visit THAT PLACE before our journey." The caped figure
disappears into a small brick building.
While he's gone, I decide
to sneak off to get my chickybabyboom a little souvenir of our trip. I head
NORTH
and end up back at the
library. Boring! I sneak off
WEST
to find Gotham Police
Headquarters. Nothing interesting here! But a back alley heads
NORTH
so I decide to check it
out. This is the kind of place you find old Chinese Shops that sell strange and
exotic plants and Mogwais. But being Gotham, the alley just ends in a bare wall.
Having played Masters of
the Universe's Terraquake, I know that a blank wall should not be left alone so
I
EXAMINE THE WALL
and find an iron ladder
bolted there. Yeah, I guess it was hidden underneath all the ivy and blood. I
climb
UP
the ladder to find myself
on the roof of the station. A panoramic view of Gotham stretches out before
me and the teeming multitudes below exemplify every field of human endeavour:
protection, bootlegging, numbers running, blackmail, extortion....
On the roof I don't find
any trinkets but I do notice a curious searchlight. I
SWITCH ON THE
SEARCHLIGHT
and a yellow beam
thrusts into the sky, projecting upon the clouds that inimitable call-to-arms,
the sign of the bat-like splodge. From somewhere below I catch the words
"This is a job for...BARRROOOOOOMMM!"
"Oops! I hope I
didn't interrupt THAT MAN's mighty THAT MAN MOVEMENT!" I head back
DOWN
the ladder and then
SOUTH
to the Station. I head
further
SOUTH
into town where I discover
the Gotham Museum! Running around looking for a gift for the girl doesn't allow
me to take many pictures of the landscape but why should I bother? All of
Gotham's buildings consist of three steps up to a set of double doors. But since
Museums often have gift shops, I
ENTER
to look around.
The museum had one piece of art: a solid wife beater.
The museum didn't have a
gift shop but I did notice a Byzantian gold enamelled nail-file that wasn't in a
case. I guess somebody must have dropped it! The Bible says, "Finders,
Keepers", so I
GET THE FILE and
EXIT
the museum. I don't think
my honeypot will be too thrilled with a nail file as a gift, so I head
SOUTH
and then
EAST
and immediately find a jeweller's
shop. Oh, this will do nicely! I
ENTER
the shop and notice a
magnificent emerald tiara. I'm sure the city won't mind me helping myself to a
small token of its gratitude! I
GET THE TIARA and
EXIT
the shop. I head back
NORTH
to see if THAT MAN is done
tinkling. He doesn't seem to be back yet. I hope I didn't mess up his system by
setting off the bat-splodge signal! I
WAIT and
WAIT and
WAIT and
WAIT and
WAIT and
WAIT and
WAIT and
WAIT and
WAIT and
he finally returns
looking much relieved. "I'm sorry for the delay" apologises THAT MAN.
"I was called away on a foolish false alarm."
Oops!
I hop in the THAT MOBILE
and we race back to the caves! Once back at the caves, I notice that THAT MAN
dropped a utility belt for me. He must think I want to be his sidekick! But he's
got a few more thinks coming because Grunion Guy is nobody's sidekick! Although,
it is a cool utility belt. I
GET THE BELT.
It looks like it would go
great with my spelunking outfit, so I
WEAR THE BELT
and then head back
NORTH
to sell my new found load
of treasures to the fence. I head
NORTH
again notice my bottle of
water. I
DROP THE GAS CANISTER
and
GET THE BOTTLE.
I then head
WEST
into the final room in the
cave! At least in the first half of the cave.
There's probably nothing behind those curtains.
I find myself in the
Brand New Sophisticated Parser Cave. One wall is covered by crimson silk
curtains which look suspiciously as if something is concealed behind them. I
also se a twelve-foot slavering troll brandishing a chainsaw and a goblet!
More treasure! I'm not
sure what that Troll is going to do to me, so I decided to
OPEN THE BOX
I've been carrying around
for the whole of Gotham. A small grey pellet falls to the ground. I
DROP THE BOX
because I need to make
room for that goblet when I kill the troll. I
WAIT
once more to see if I'm in
any danger when the troll takes a family size box of cornflakes from his
breast pocket and begins to crunch them. I
WAIT
and
WAIT
again, nervous about
fighting a troll when I have no weapons and he has a chainsaw. Plus, he's a
troll. I notice he drops a cornflakes packet. I
EXAMINE THE PACKET
which reveals the toy
surprise: a Sophisticated Parser -- only given away in family size packs! That's
probably not as interesting as it seems. But that grey pellet sure is weird. Is
grey a type of gray? I remember the box said instant art critic so I
POUR WATER ON THE
PELLET.
The pellet blossoms
into an angular lady in a black shirt and white tie who sprouts the following
foliage:
"While it is
perhaps tempting to compare Morone's 'Blank Canvas' with 'Unpainted Canvas' by
Cretine, nothing could be more misleading. While Cretine sees a pure white
proto-landscape of limitless possibilities, Morone is representing the
existential void which confronts us all when the superficial pretences of
civilised life are stripped away. It is necessary to remember that Cretine's
work is a virgin canvas while Morones' is actually a Rembrandt scrubbed clean
with turpentine in order to fully confront... Etc."
Overloaded by the excessive
indigestible verbal input, the SOPHISTICATED PARSER overheats and explodes,
vaporising the troll and the art critic.
Well, that was easy enough! I
GET THE GOBLET
and head back
EAST.
I then head
UP and
EAST and
EAST and
EAST and
EAST and
UP and
EAST and
EAST and
EAST.
Once in the big ol' garbage pit, I say
SPECTRUM
and magically appear in the Wellie
House. I
DROP THE GOBLET
and the fence says, "'Ere you
are. Robbin' meself, I am." Then I
DROP THE PAINTINGS
and the fence says, "Luvly! I
know just the suck...er, customer what'll take these." Next I
DROP THE TIARA
and the fence says, "'Ere you
are. Robbin' meself, I am." Yeah, you said that jerk! I then
DROP THE FILE
and the fence says some more junk that
isn't worth listening to. Saying
SCORE,
I find myself with 131,000 Pounds out
of 131,000 Pounds! I guess it's time to find part two of this adventure. I
GET THE KEY,
DROP THE BOTTLE,
GET THE FOOD, and
GET THE ROD and say
SPECTRUM!
I go
WEST and then
WEST
again, hoping to find that pillar I saw
many eons ago. I
UNLOCK THE PILLAR
to discover a thick silken cord
fixed inside the pillar box and descending through a hole in its floor into deep
impenetrable darkness. I
DROP THE KEY
before I head
DOWN
and
DOWN
into the mysterious darkness and into
Part Two!
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