The game was
first released in 1978 without graphics. Since my current session
with it was with a graphic version, I've listed the date as 1981. I
probably should list the publishing dates as a range since I'm not
entirely sure which Commodore 64 version I played. Unless there was
only the one. Then everything should be accurate in the sidebar!
Scott Adams Adventure was the first text adventure
game I ever played. I heard about Crowther's Adventure from a friend
in elementary school who had played it on his father's computer at
work. It caused me to daydream about this great game with a serpent
and a bird in a cage and a magic black rod! That sounds like the
plot to a pornographic B-movie.
The history of
the game is far more interesting than the game itself. But since
this blog isn't about history, might I recommend a thoroughly
entertaining blog that is: filfre.net
This isn't a must play text adventure because of the
quality of the game and the puzzles. But I think it's a must play
simply because it was many people's introduction to a genre that
would take over the home computer gaming world for at least a
decade. Plus it's short and it's easy and there's a bear that's just
begging for it.
SPOILERS AHEAD!
When I first finished the game, I did so with only
twelve of the thirteen treasures because the only way I knew how to
get past the bear was to feed it the *ROYAL HONEY*. I probably spent
weeks going back to that bear's ledge trying to figure out a way
past him without sacrificing one of my treasures. One night when my
friend Sal was spending the night, I was showing him the game hoping
that he might have some insights into getting past the bear. After
trying multiple inputs that got me nothing but an inane response
from the stupid parser, I, in a fit of showing off to my friend,
probably, typed, "SCREW BEAR." When the game responded
with "The bear is so startled, it falls off the ledge," my
friend Sal and I erupted into laughter. I couldn't imagine why
bestiality was the answer to the problem, but I didn't really
question it much either. I had won! I beat the game! And I had a
good story to tell when I found out, years later, that the parser
only accepted the first three or four letters of any word and the
answer was really just to "SCREAM."
Fittingly enough, Scott Adams tells nearly the
identical story on an extra feature on Jason Scott's documentary Get
Lamp. It was such a treat to hear Scott Adams recount the story
of a fan that was the same exact experience I had gone through. And,
I imagine, a legion of other frustrated gamers. When in doubt, screw
it!