The
back-of-the-box description of Space, a game from Edu-Ware Services,
Inc, describes it as "a multi-faceted simulation of human life
in an interstellar environment...designed to represent many of the
decisions which would be faced by a member of interstellar society
interacting with his complex and demanding environment." That
sounds pretty exciting! So I load up the game and am greeted with
this:
Hmm. I guess the future environment to someone in
1979 looked a lot like looking out of your window if your window
displayed only four colours. And it was Version 2.5.
The game is divided into six sections. Five of those
sections are simulations of different types of adventures your
character can go on and the other section is Character Creation.
To play any of the other sections, the player must
first create a character. This is actually a simulation in itself
and often ends with your character being killed in training or the
game trying to declare that your character is inferior and you might
as well start over. This isn't helped at all by the way your
character can start off deaf or blind or severely brain damaged or
with a bad heart or unhealthy muscular system or poor lungs or a
brittle skeleton. Besides having to risk all of these defects of the
body, your character can also have a psychological problem that
keeps him from being the best military person he can be. And you
also have to realize that your attributes might randomly end up too
low to do you any good once you go on the separate adventures.
Creating a character is so random that even the
first choice you make where you get to pick which section of the
military you want to join often gives you a message saying you're
unfit for that branch and they force you into another branch. The
rest of character creation lets you spend a number of years of your
life adding one point per year to a variety of skills, many of which
the game will tell you you're too crazy or too weak to add a point
to that skill.
After four years, you're allowed to choose to
re-enlist or retire. But even this is an illusory choice as often
you are told that the galaxy is at war and you can't retire or when
you try to re-enlist, sometimes you're told that you've suffered
some sort of medical breakdown and are medically discharged. And, of
course, sometimes you die during training.
Character creation is really just a big gamble to
see how much money you can earn as quickly as possible while raising
some key skills and statistics that might help you out in a later
adventure, although I really don't know what skills help you in
which areas. Vacuum Suit? Rafting? Gambling? Forgery?
Once you've been kicked out of Character Creation
(or chosen to retire yourself and allowed to retire when you
choose), you have the opportunity to adventure as a civilian! You
can choose First Blood where you fight to the death against a single
opponent and then earn all of their loot. You can Defend a planet
from alien invasion through a series of changing shield and weapon
energy amounts through guess work and intuition. You can Explore
uncharted planets to earn your fortune. You can become a space
Trader. Or you can play the High Finance market.
Your best bet is to explore so that you can earn
enough money to become a trader or play the markets. First Blood
involves too many random factors and your character might not even
be up to physical combat due to the randomness of character
creation. Defend might be worth doing if you can figure out exactly
how to manipulate your energy reserves to the correct shields and
weapons placements. Usually, I would run out of energy and then the
entire population would get slaughtered. If you do choose to explore
(which you should!), it seems the planets don't change too much when
you explore them. I suggest exploring planet K5170U!
Once you earn enough money through planet
exploration, you can buy a ship and start trading. Trading seems
fairly straightforward. You get a couple of choices of cargo with
the prices you can purchase them and the prices they seem to be
selling for at your destination. Make a few calculations to see
which is the better cargo, fill your hold with it, and set off! Be
sure to always buy enough gas (usually the recommended amount) and
head off!
The main goal of this game doesn't seem to have
anything to do with making decisions in a complex future
environment. Most of it is surviving character creation long enough
to begin exploring. Then if you survive exploring long enough
through all the randomness, you can start trading. Make enough money
in trading and you can earn your retirement through the High Finance
adventure. The ultimate goal is just to make as much money as
possible. It really just seems like a future simulation for the
1980s.
And then there
are the things that should be random but aren't random at all. When
you're Trading, always take Weaponry on the journey where you can
take weapons or electronics. And always take Drugs on the journey
where you can take Drugs or Crystals. Unless something random
changes somewhere along the way, it doesn't seem like anything
dangerous happens while trading. At least while trading in the scout
ship. I never played enough to purchase a Merchant Ship.
As far as I
noticed, it's actually more dangerous to play the stock market than
to deal with Space Trade. Randomly as you sit around buying stocks,
your character can fall ill for no good reason. If he is about to
die, someone will come along and offer to heal you for all of your
money and all of your investments. Seems like a crappy deal! I just
chose to die.
CONCLUSION
All in all,
the game held my interest long enough for me to try out every kind
of adventure. Playing the stock market might have held my interest
longer as I tried to really rake in the money except for the fact
that you fall ill at random moments.
For a role
playing game, there is just too much randomness in character
creation and the one real combat system. And also for a role playing
game, there isn't enough randomness in your journey to different
planets while exploring or the amount of money you can make while
trading!
For 1979, I
suppose it would have held someone's interest long enough to try to
see if they could beat their old character's financial record. But
for a game that apparently stole its system from Traveller and then
was sued so that they had to change the game, it seems like a giant
let down.
Also, once
you've died, the game doesn't let you know how much money you were
left with. So the only reason to play this game would be to beat your
or your friend's old record. But since the game is written in BASIC
and just boots you out to a prompt, you can do the following to figure
out how much money you had when you died. Once the game ends and
you're left with the prompt, type PRINT SK(29) and enter. The game
will then list a number. That's how much money you had when you died!
Yay!
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